The problem with this idea is that it assumes everyone has the exact same capabilities. The game might be completely off the table for some players and I think that would be a real shame because it’s an excellent game.
It doesn’t assume everyone has the same capabilities. If you aren’t capable of beating a boss in er, you find more areas to explore, more sidequests to do and over level yourself and your weapons. It’s going to be harder, albeit more rewarding. Other fs games are different and don’t have the same fail to progress model and with those it becomes a lot harder if you don’t have the capabilities.
There are people that wouldn’t be able to beat it even if they took advantage of all those things. It also means you get two different experiences depending on your abilities. One of them can be a well paced challenging game and the other is a grindy slog that always feels unfair.
a grindy slog that always feels unfair.
I don’t think soulslikes are a game type you will enjoy. Trying and failing to beat the same boss twenty times before you eek out a victory with 1hp left is the normal and expected course of gameplay. It is the core gameplay loop. If you don’t find joy in that then this is not your genre in the same way that people who don’t enjoy jumping on platforms should skip platformers and people who dislike shooting people should probably not invest time in fps games.
There are some people who can’t beat Celeste, what’s your point? Also I wouldn’t call exploration and finding minibosses grinding. If that’s what grinding means to you than maybe the game just might not be made for you.