Mine would be creating pen and paper ciphers for my made up secret communication needs.
I am learning lockpicking for fun. It helps me relax. I used a practice lock at first, then a cheap real lock. I’ve just learned that my firearms lock…yup, can be picked open in about 10 seconds. Equal parts cool and terrifying. Locks are waaay less secure than people think.
It has the same “internet hacker” stigma so I avoid talking about it.
Model trains. I don’t bring it up because it’s obscure, but I’ve definitely found there’s a stigma. “Oh he’s the guy who plays with trains”. Screw the haters, I like to relax after work and do a bit of escapism. Eventually I got over it though and talk about it with friends, but it’s not the first thing I bring up either
Ha, and judging by the avatar you play video games with trains too! I adore Satisfactory
Most hours in a game by far, I think I’m closing in on 2 thousand. I’m slowly trying to kickstart !satisfactorygame@lemmy.ml again, come and join us!
My dad has been into model trains since before I was born. We built a train layout in the early 2000s when I was in middle school or so. Working on that project helped get me into electronics as we made PCBs for signals and control circuits. Now, 20 some years later, I work in software engineering. My dad wanted to get back into working on the layout and I’m helping him with Arduino programming and Raspberry Pi stuff. He built a stepper motor controller for the turntable and then we built some turnout and light control boards that interface with DCC. We set up JMRI on a Raspberry Pi to drive trains from phones and automate stuff. I also got him into 3D printing and he’s printed a ton of new scenery for the layout after buying his own Ender 3 after using mine quite a bit. We’ve learned various CAD/modeling programs to make 3D prints.
I also finally got to do something I always wanted to do as a kid, which is to drive the trains from a first-person view. We have gone through a bunch of different variations of putting a Raspberry Pi Zero and camera module on an HO scale railcar. We did some different designs. Our latest design uses an SG-90 micro servo to control the camera angle so you can look left and right. I also 3D printed an enclosure for a regulator, battery charger, and battery that takes track power and powers the Pi.
It’s pretty fun to be able to sit on the couch with a phone, watching the view on the TV, and drive the train from the other room including operating turnouts. Haven’t yet tried to drive the trains over the Internet yet but I want to, since I live a state away from my parents where the layout is.
Edit: Here’s a video of the camera car in action! https://www.youtube.com/watch?v=Ls-Rg1TlDOA
Very cool! Sounds pretty much like what I have started on mine, I went the full DCC++ route, have an arduino and rpi running the whole layout, with a few other boards helping along the way. At some point I’d love to do full automation of the setup but that’ll be a while. What camera did you use for the rpi and train? I’m running n scale so I’m assuming yours would be larger
We built the layout when DCC was first coming out after going to a train show. We ended up picking up one of Digitrax’s first systems (Empire Builder IIRC, with DB150 base station). That’s still what we use for DCC. I designed a LocoNet to serial adapter (MS100 compatible, but very cheap and simple) in college (2010 ish) and we’re using that to connect it up to a Pi 3 running JMRI. Our layout is HO scale. N scale is probably too small for even a Raspberry Pi Zero with camera module, as the setup barely fits on an HO scale car.
I have set up a DCC++ Ex setup at my house for testing and experiments. Just got a loop of EZ Track on the floor with an Arduino as the base station and another Pi with JMRI that is configured similarly to the real layout.
Here is an early picture of the camera car design with the servo. I’ve since condensed everything on to one car with a custom 3D printed design. I want to publish it eventually but haven’t had time. I even 3D printed trucks with power pickups in my latest design (just had to buy metal wheel sets to put in them). I also made a tiny Python webserver that has buttons for different servo positions so you can easily move the servo from a browser.
https://mastodon.social/@CalcProgrammer1/110456485998532640
For the DCC controlled turnouts, lights, and turntable, I built up an Arduino Nano based DCC decoder from a design I found online and a DCC decoder library that is available in Arduino. Since the layout spans multiple tables, instead of putting a DCC decoder for each table/PCB I just had the one decoder echo the DCC commands as serial messages over a serial bus that spans all the tables. The other boards (turnout controllers, light controllers, and turntable controller) all just have their RX pins wired to the decoder’s TX and can receive commands that way. Turnout controllers are a mix of SG90 micro servo based ones and L293D motor drivers for Tortoise switch machines. Light controllers use transistors to switch 12V outputs on and off to drive bulbs and LEDs. Turntable controller is an EasyDriver based stepper controller with some pre-programmed position offsets for each turntable track (each track position is mapped to a DCC function address).
I’m into model live steam engines, I’ve dreamed about a model live steam setup but never had the room (or funds) for such a build.
I genuinely like to engage with video games as an art form and I think some of them are among the actual best works of art there is.
It lands like absolutely nowhere. EIther people see you as a capital G gamer, but even the capital G gamers hate you because they want to enjoy product, not art
What games you like? I do like indie artsy games but my favorites are games with it’s medium in mind. Things like Undertale or oneshot, Or games that blend their motif wi incredibly well like the binding of Isaac.Or just extremely good ga like ultrakill and Skullgirls.
It’s a sort of you know it when you see it (play it) thing. Something along the lines of becoming more than the sum of their parts and also using the interactivity that the medium provides.
When I played TLOU I enjoyed it but I kept thinking “this might as well be a TV show and lose nothing for it”. It’s a well made story, presented with technical prowess in an interesting setting, then it’s also a sort of well made stealth cover shooter but it just doesn’t come together. That’s not to denigrate the individual efforts and art made there, I’m not saying it’s shit, but there’s just so much potential left on the table there. If you can 1:1 translate your game into a TV Show, like TLOU, why was it ever a video game to begin with, if you come at it from an art standpoint.
I don’t know if you played Gothic or S.T.A.L.K.E.R., those are quite similar in how it’s a great setting, well made (well, bar eurojank), the story is serviceable at best and for stalker especially veers off into nonsense at the end but crucially neither games would work as a book, or a film, or a visual novel. You could use the setting, sure, the art design and lore and stuff is solid enough to carry lots of interesting stories and have been used as such but it’d lose such a tremendous amount of what makes it great that it just doesn’t work. The first episode of Gothic (TV Show) is a man who walks into a city after pullign some beets and buying his way in. Or possibly sneaking in. Or maybe he murders someone and steals the uniform. Sure, that can be well made, but the point of Gothic is that you have all these options, go nuts. Fuck, transform into a raptor and cause mayhem then revert to human in the confusion, game will let you, but that’s the sort of thing that can’t be translated to other mediums well.
I’m currently playing through Diaries of a Spaceport Janitor, that certainly goes more the indie artsy route, and I love it because again, doesn’t work in another medium. What makes it great is that it hits the line between the trash collection being tedious and frustrating, but still engaging enough, that it conveys the feeling the little sanidrone would have through interactivity. It sucks, but it is your only hope. And then the rest of it is also just very well made.
STALKER: Shadow of Chernobyl was really cool
have you played Pathologic or Pathologic 2?
For me it’s coffee. Most people see it as a daily need. When I say my hobby is coffee they always say things like “that’s not a hobby”.
Fountain pens. Honestly, most people look at me more weirdly when I mention a nib’s feedback than when I mention the means of production.