I rarely ever mod my games outside of fan patches to fix bugs but I’m looking for games that have some quality mods.
Project Reality for Battlefield 2 comes to mind. That’s a quality mod that’s now it’s own standalone game.
There are too many good ones. Enderal, the entire Viva New Vegas modding guide, Tale of Two Wastelands, it’s truly difficult to nail one down as my favorite. I play Bethesda games entitely modded these days and wouldn’t have it any other way.
Enderal
Nehrim always looked cool but I never got around to trying it. Total conversion mods look like something I would enjoy.
Enderal was really good. Don’t think I ever finished the game because I lost my save, but there was a lot to that game and the map was designed really well (especially the capital city).
Agreed! Never finished it either, but I love passion projects.
Ramblelime on YouTube does mod reviews for Bethesda games and his videos are great, they are legitimate long-form analysis videos for an underappreciated genre.
Plus, he has given comrade vibes, he personally identified with a group of Communists in one Fallout mod.
Fall from Heaven for Civilization 4 is a fantastic overhaul mod that turns it into a fantasy world with interesting factions and characters and mechanics.
Last time I got a copyright letter was for torrenting Civ 4 in 2015 without a VPN. The game came out in 2005.
Last time I got a copyright letter was for torrenting Civ 4 in 2015 without a VPN. The game came out in 2005.
I’ve never used a VPN before. Are there any that are free or open source?
Proton VPN is now free and open-source and (I believe) they just made it so you can use it without an account.
Requiem Overhaul for Skyrim completely revamps how the game is played, you need to mostly pick an archetype, casting spells with armor on institutes a huge penalty in mana cost etc unless you pick talents for it that aren’t available until late game, damage has been tuned way up for everyone so you have to ideally dodge most attacks and enemies drop loot that makes sense like their heart and some claws instead of finding 50 coins and a mace on a wolf.
Just installed it yesterday but the Multiverse mod for FTL basically turns it into a sequel and improves every aspect of the game. Go from 10 playable ships to around 100, have to actually consider choices instead of “I will blow everyone up for marginally more resources” and just an overall more Star Trek vibe with races having different factions etc.
casting spells with armor on institutes a huge penalty in mana cost etc
I like that, D&D mechanics are something I appreciate.
Yeah it brings it more in line with the earlier games, like you need fire magic or silver weapons to damage undead and the enemies/dungeons are level locked, so you can absolutely stumble into an area that is way beyond your character to handle. It’s been a while since I did a playthrough but I usually wouldn’t even try the first main quest dungeon until level 15-20 and had to run around killing bandits around Whiterun for a while.
The only caveat is that you will be getting your shit kicked in for a while and it’s very possible to get 1 shot by a 2h weapon, arrows do a ton of damage as well if you aren’t wearing heavy armor.
Requiem is great, but after playing with it for some time, I went back to Ordinator. I prefer the way it deals with unique abilities. Couple that with class mods (like that one that adds Shor’s Realm, where you pick bonuses and debuffs based on previous TES’ classes, and you have a robust system. It also gives Speech some use in combat, by giving you bard-ish spells and stuff. Was finally able to play my bardbarian that way.
I really liked the RTS mods for the modern Fallout games. Building towns and collecting resources is my SHIT
gregtech
the gregtory most grow
hi do u use/would u recommend just gregtech bai itself? are there any good mods to pair with it i should kno? :3
It’s a pretty complicated and difficult mod (both in regular playing and config) so I’d mostly recommend to just use a modpack tbh
imo the main packs to consider are
- the Community Pack
- Nomifactory - CE version - CEu version
- Gregtech New Horizons
Community pack is just a focused tutorial on Gregtech basically, I’ve heard it’s good but I haven’t played it personally cause I just immediately started with another pack.
Nomifactory is one of my favourite and most played packs. It has a lot of normal Gregtech grind and annoyances removed which is often nice IMO. There’s 2 different versions (there’s also Monifactory but I haven’t tried it and it’s in alpha, so I would avoid it for a first gt pack). The CE version is the main version (if you use this make sure to grab the 1.3 version under beta, not the 1.2 released version), and as such it’s generally more polished (IMO just play this pack). The CEu version is on a different fork of Gregtech, it’s more grindy in the early-midgame, but it’s got a bunch of quality of life features in the late game, and it overall has somewhat more content IIRC. CEu also has a hard mode that I’m playing rn and it’s a lot of fun but def wouldn’t recommend starting with it. What I did was I first played NF CE version, and then the NF CEu hard mode. (Also as a note for length, IIRC NF CE took me ~500 hours to finish, so it’s def a time investment but totally finishable)
GTNH is like the quintessential GT modpack. I still haven’t really played it, but it’s probably most well known for being insanely long. It’s difficult, but has a good questbook so it’s still approachable to newer players. It’s not really intended to be a pack you finish, it doesn’t really have a strictly defined ending and the point players usually use as an ending (crafting a pair of stargates) gets made harder occasionally (I think there’s only been like a few hundred people who got to that point anyways?). It has good progression tho so the main way ppl play it is just as a pack that you can kinda just play and enjoy forever.