Hello comrades. Recently, I have been trying to create an isometric RTS game and game engine from scratch. Specifically, I am looking to recreate something similar to one of the 3d fixed perspective “2.5d” Command and Conquer games like Red Alert 2. My initial goal is just to have my engine use the assets from that game and behave more or less identically. Another thing I intend for this project to be is to be an experiment in unusual game engine architecture. I’m looking to simplify my code as much as possible and to do more with less code.
I have been trying to model the internal game simulation in terms of materialist dialectics. More specifically, in representing the development of the state of the simulation as the result of contradictions between things in the game world, as well as their own internal contradictions. But I have been having a lot of trouble trying to concretize these ideas into something. It reminds me of what Mao Zedong said: that we can find contradiction in everything but contradiction expresses itself in different ways depending on what one is dealing with.
I was wondering if anyone has any experience with trying to model systems on a computer dialectically or would know of any references that could help me with my project. Search engines haven’t been so helpful. Also, is this even worth pursuing? Thanks for reading.