no_youre_a_liberal [he/him]
Yep, & that’s why I love it it lol. All the games from Demon’s Souls to Elden Ring are rhythm-based to an extent, but Sekiro is 100% rhythm. Once you memorize enemy attack rhythms, it’s totally possible to get through the game with no deaths or even hits; the fact that everything can be deflected or countered makes the game easy once you have it down to muscle memory. One thing I don’t like playing on console is there is no official way to fight mini-bosses in memories like major bosses, so Sword-Saint Isshin wound up easier for me than the Snake Eyes and Long Arm fights in NG+.
After only playing the souls games, I have to say it’s worth getting past that hurdle of being forced to use a new playstyle. They both have much faster combat than souls that I’ve come to enjoy more. Parrying is more forgiving in Bloodborne since it is at range and I love the rally mechanic. Sekiro is a totally different animal since you need to learn to deflect or not progress, but once it clicks the combat is very addictive. I think those benefits are worth not having the build variety of Souls and Elden Ring.
Children’s media or no, it’s just dumb as hell to compare things in the real world with all its complexities and history to what is at best a two dimensional narrative portrayed in pop media. This is the exact type of thing so many post modern thinkers criticize, where people in our image obsessed culture see only images based on things instead of the things in themselves. It’s okay to like these things, but for the love of God don’t build your life around them and see the world through that lens.
Fable 1-3. Really shallow combat, especially once you get to 3, and the stories aren’t anything novel or with deep themes. Not to mention 3’s story is lib/monarchist as fuck, especially toward the end. Still get a kick out of the power fantasy, funny dialogue, and being able to play a game where the dog companion isn’t terrible.