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ItsPequod [he/him]
I honestly don’t know what they were thinking, because I am right with you. The first game was just that, a real tight video game whereas the sequel was trying too hard to be some kinda simulation and stumbled over the line of sim/fun into boring.
Yeah, there’s logistical problems with, say, a soup stand: How do you deliver the soup to people? Reusable ceramic bowls? Those are gonna break eventually, needing replacement, and they’re also heavy as shit. Plastic? That’s not super good for environments, people will toss them in the trash, and plastic isn’t reusable in the long run on such a small scale. The ideal bowl would be like what Tim Hortons had for a while, bread bowls, but that itself is another logistical problem of producing your own bread bowls. Edit: Fuck me was this back in 2001? I’m turning to dust by the day
There’s logistical reasoning as to why you typically get soup at kitchens.
I remember puppymonkeybaby and now you must too
Equal parts that, and also I want to give a little reward to people just for having posted, y’know? Encourage more discourse. It takes a really shit post for me to rethink making that little golden bear.
A reddit comment from the man himself goes into the finer details of his thinking with cyberpsychosis and it really isn’t as simple as “get chromed, go crazy” and he delves into the socio-psycho reasonings behind the phenomenon: he presents a more nuanced ideal than most people engaging with the concept will allow either because it’s a game with rules, or an anime with plot contrivance (cyberpsycho serum meds)
Oh and he says it isn’t AI net demons lol