PaX [comrade/them, they/them]
Very tired nerd who doesn’t know how to speak correctly
Ask me about floppa, Plan 9, or computer architecture or anything computers really (if you want)
:cat-vibing:
If I don’t reply to you it’s probably cuz I’m too tired, sorry :(
The Actualized Tech Bloomer:
Favorite OS: Plan 9 from Bell Labs/9front/whatever radical implementations come after the working class is liberated from the atomizing and stagnating nature of capitalism
Favorite Browser: None. The Web has been superseded by a more universal, distributed, accessible, and less monopolistic global computing grid.
Favorite Apps: (who can say)
*can routinely be found viewing and voting on issues of production on the distributed economic planning apparatus *
*probably still watching the slop people make on the grid*
If what I just said was nonsense, sorry. I’m running on 4 hours of sleep.
Consider getting checked for sleep apnea. You don’t have to be overweight or snore to have it either. It’s an awful disease but getting treated for it is life-changing. It could be a factor in why you’re feeling so tired all the time. I hope you feel better soon.
Wanted to make a pseudo-effortpost randomly but all my comments are too old and don’t show up anymore and I don’t have enough score to post it :powercry-2:
Edit: nvm lol
A floppa disk.
C on Unix/Plan 9.
Part of the issue is I’m not sure myself how contradiction would manifest in this program. I’ve restarted and thrown away my previous code like 5 times already. Though, that’s very interesting, a general interface for resolving contradictions. It would have to map onto a variety of different situations. For example, the contradiction between 2 factions/players is resolved by conflict but conflict itself in this game is a contradiction between 1 or more units of different players. Also, the contradiction between 2 players is antagonistic. If someone wins that means their enemies have lost and it would result in a game end and scoring. Maybe that is what I need: an interface for resolving contradictions throughout the program. Whether it be between players themselves or their units for example. Thank you for the input!